I might set out to try that, and then, 'oh, there's the Korok puzzle, I'm gonna go run over and do that because I don't want to miss it'. "Say that someone has mentioned a self-imposed challenge of circumnavigating the entire map. "It affects me most when there's something placed in front of me that is not related to whatever goal I'm trying to accomplish," EzloSpirit says. I've been sidetracked so many times in this game that it's gotten genuinely frustrating to play at times." Busy world I'll be exploring part of the map, when suddenly my attention is grabbed by some new shrine or a chasm or a pretty island in the sky. "It's a nightmare for someone like me with ADD. "I love Tears of the Kingdom, I definitely prefer it to Breath of the Wild, but it's almost too densely packed with content," EzloSpirit says in a joking tone. But for players with Attention Deficit Disorder (ADD), like EzloSpirit, this degree of choice in open-world games can be outright frustrating. Sometimes, variety on this scale can be a little overwhelming. There's just so much to do, and I've gotten distracted on countless occasions, wandering off the beaten path to check out something in the distance, grab something for a random villager in distress, or befriend a massive horse. I'm a few dozen hours into things myself, and feel like I've barely scratched the surface. Add that to the action RPG's massive, sprawling sandbox that operates on two very distinct altitudes, and throw in the near limitless combinations the likes of Ultrahand and Fuse offer inventive players, and it's safe to say: Tears of the Kingdom can be busy. All told, assuming basic arithmetic hasn't failed me, that's 253 quests in total. It has 31 shrine quests, 60 side adventures, and 139 more involved side quests on top of that again. The Legend of Zelda: Tears of the Kingdom has 23 main quests.
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